Existing skill trees reset
The launch material says returning characters receive their points back, creating a clean rebuild around the release tree.
Enshrouded 1.0 progression guide
The Enshrouded 1.0 skill tree reset is a chance to rebuild around a real combat loop. This guide separates official changes from point totals and node values that still require a live-game check.
Official baseline
These are safe anchors for planning. Exact node links and point costs should be checked in the live release build.
The launch material says returning characters receive their points back, creating a clean rebuild around the release tree.
Level 50 changes the shape of endgame planning, but level alone is not a complete promise of every possible skill point.
Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage and Survival Instinct appear in the official 1.0 overview.
The official overview names a larger release spell package, including three elemental totems and Hollow Skeleton.
Five-step reset
A point-efficient tree is not the tree with the fewest nodes—it is the tree where every detour solves a problem you can name.
Write down what starts damage, what spends the main resource, and what you do while recovering.
Reach the nodes that make that loop function before buying bonuses for a second identity.
Choose health, stamina, mana, mobility or control according to the problem that ends your runs most often.
If the loop only works with an unverified perfect item set, it is not yet a dependable build.
Use the remaining live-tree budget for your difficulty, group and preferred content—not somebody else’s screenshot.
Many search results still describe Early Access or Update 8 trees. Confirm the node text, cost and connection in your current 1.0 client.
Choose a destination
Each guide gives you priorities, milestones and an evidence ledger. Exact trees will be added only after live verification.
Solo · Co-op / Medium
Solo · Co-op / Medium
Solo · Co-op / Medium
Solo · Co-op / Medium
Solo · Co-op / Low
Solo · Co-op / Medium
Primary sources
These Keen Games pages anchor every official statement on this guide.
Skill tree FAQ
The official 1.0 launch material says existing character skill trees are reset so players can rebuild around the release tree and its new paths.
Yes. Enshrouded supports respec. Check the current in-game cost and interface before relying on an older Early Access guide, because this page does not invent a launch value.
Plan around the points visible in your current live tree and your verified progression. The launch level cap is 50, but a complete budget also depends on the progression sources you have actually completed.
No. Start with the build’s core combat loop, then add sustain and conditional bonuses as your gear and content justify them.