Solo · Co-op / Medium
Mage
Nine new spells and upgradeable Eternal spells make staff play far broader in 1.0.
- Weapon
- Staff + wand
- Main stat
- Intelligence
- Best for
- AoE, bosses, mixed encounters
TradeoffMana and cast timing
VERSION 1.0.0.0
Skills, real loadouts and combat loops for Mage, Summoner, Ranger, Warrior and every major launch playstyle.
Build library
Each guide opens with the six skills to take, then the weapon, armor, stat order and combat loop.
Showing all 8 build guides
Solo · Co-op / Medium
Nine new spells and upgradeable Eternal spells make staff play far broader in 1.0.
TradeoffMana and cast timing
Solo · Co-op / Medium
Hollow Skeleton plus fire, ice and shock totems create Enshrouded’s first full summon package.
TradeoffShort totem duration
Solo · Co-op / Medium
Blast and Cast gives this build a real 10-second wand-to-staff combo in 1.0.
TradeoffTimed weapon swap
Solo · Co-op / Medium
Puncture, Barrage and Eternal arrows strengthen the precision bow shell in 1.0.
TradeoffAmmo and tight spaces
Solo · Co-op / Low
Faster one-handed attacks, crit healing and stamina recovery while blocking make this the safest melee shell.
TradeoffLimited ranged pressure
Solo · Co-op / Medium
Heavy attacks can catch nearby targets and the updated two-handed chain is more dependable in 1.0.
TradeoffStamina and long recovery
Solo / Low
This is the low-maintenance route: cheap melee pressure, a shield, crit healing and no ammo dependency.
TradeoffSlower boss kills
Co-op / Medium
Earth Aura, Water Aura, Nemesis and the new summon package reward a party that divides jobs instead of duplicating damage.
TradeoffRequires clear role ownership
No guide matches every filter.
The launch meta
Mages received nine spells, a summon package and a new wand-to-staff combo. Rangers gained Puncture and Barrage. Melee now has clearer Focus specials and a stronger stamina loop.
At a glance
The useful differences: weapon, main stat, best content and the cost you accept.
Quick answers
The short version before you spend your skill points.
Wand/Staff Battlemage is the most flexible all-rounder. Sword and shield is easier for a first character, Ranger is the safest precision option, and Summoner is the strongest new playstyle introduced by 1.0.
Choose sword and shield if you want the widest margin for mistakes. Choose Battlemage if you are comfortable managing mana and weapon swaps. The solo starter route shows the low-maintenance order.
No. Enshrouded uses one connected skill tree. Mage, Ranger and Warrior describe the branch and weapon package, not a permanent class choice.
Yes. You can respec at a Flame Altar, and old characters receive a tree reset when first loaded in 1.0. See the 1.0 skill tree and respec guide.